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Poker jargon
The large and growing jargon of poker includes many terms. This page contains brief definitions of the most common terms you may encounter in text or at play. The list has been trimmed to primarily those poker-specific terms one might find in poker texts or in common use in casinos. Some terms link to a more complete article on the topic.
Various poker hands have been given many names, and these are listed in List of slang names for poker hands. Finally, this is not meant to be a formal dictionary; precise usage details and multiple closely related senses are omitted here in favor of concise treatment of the basics. See also card game terminology.
| Contents: | Top - 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
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0–9
A
- A-B-C, A-B-C-D
- A sequence of the lowest cards in a lowball game. For example, the hand 8-6-3-2-A might be called an eight-six-a-b-c.
- Uncreative or predictable play. He's an a-b-c player.
- ace-to-five, ace-to-six
- Methods of evaluating low hands. See ace-to-five low, ace-to-six low.
- act
- To make a play (bet, call, raise, or fold) at the required time. It is Ted's turn to act. Compare to "in turn".
- action
- A player's turn to act. The action is on you.
- A willingness to gamble. I'll give you action or There's plenty of action in this game
- A bet, along with all the calls of that bet. For example, if one player makes a $5 bet and three other players call, he is said to have $5 "in action", and to have received $15 worth of action on his bet. Usually this term comes into play when figuring side pots when one or more players is all in. See table stakes.
- action button
- A marker similar to a kill button, on which a player places an extra forced bet. In a seven-card stud high-low game, the action button is awarded to the winner of a scoop pot above a certain size, signifying that in the next pot, they player will be required to post an amount representing a completion of the bring-in to a full bet. For example, in a stud game with $2 and $4 betting limits and a $1 bring-in, a player with the action button must post $2; after the cards are dealt, the player with the low card must still pay the $1 bring-in, then when the betting reaches the player who posted the $2, he is required to leave it in as a raise of the bring-in (and has the option to raise further). Players in between the bring-in and the action button can just call the bring-in, but they know ahead of time that they will be raised by the action button.
- action only
- In many cardrooms, with respect to an all-in bet, only a full (or half) bet can be reraised. Anything less than a full (or half) bet is considered to be action only, that is, other players can call the bet but not raise it. For example, Alice bets $100. Bob calls. Carol goes all in for $119. When the action returns to Alice and Bob, they may only to call the extra $19; they cannot raise it. Carol's raise is called action only. Compare to "full bet rule", "half bet rule".
- add-on
- In a live game, to buy more chips before you have busted. In tournament play, a single rebuy for which all players are eligible regardless of their stack size. This is usually allowed only once, at the end of the rebuy period.
- advertising
- To make an obvious play or expose cards in such a way as to deliberately convey an impression to your opponents about your style of play. For example, to make a bad play or bluff to give the impression that you bluff frequently (hoping opponents will then call your legitimate bets) or to show only good hands to give the impression that you rarely bluff (hoping opponents will then fold when you do).
- aggressive or aggression
- See aggression (poker). Compare to "loose", "tight", "passive".
- air
- In a lowball game, "giving air" is letting an opponent who might otherwise fold know that you intend to draw one or more cards to induce him to call.
- all day
- The total current posted bet. Used to indicate that the speaker is referring to the total bet, versus the difference the acting player would need to post. Action is on Alice; twenty all day. Also "altogether" or "straight".
- all in
- See all in.
- altogether
- The total current posted bet. Used to indicate that the speaker is referring to the total bet, versus the difference the acting player would need to post. Action is on Alice; twenty dollars altogether. Also "all day" or "straight".
- ammo, ammunition
- Chips in play. I'm going to need more ammo for this game. Compare to "fire".
- angle
- A technically legal, but borderline unethical, play. For example, deliberately miscalling one's own hand to induce a fold, or placing odd amounts of chips in the pot to confuse opponents about whether you mean to call or raise. A player employing such tactics is called an "angle shooter".
- ante
- See ante.
- ante off
- In tournament play, to force an absent player to continue paying antes, blinds, bring-ins, or other forced bets so that the contest remains fair to the other players. Go ahead and take that phone call. We'll ante you off until you get back. Also "blind off".
B
- baby
- A low-ranked card, usually used in lowball games. Also "spoke" when between ace and five.
- backdoor
- A draw requiring two or more rounds to fill. For example, catching two consecutive cards in two rounds of seven-card stud or Texas hold 'em to fill a straight or flush.
- A hand made other than the hand the player intended to make. I started with four hearts hoping for a flush, but I backdoored two more kings and my trips won.
- back in
- To enter a pot by checking and then calling someone else's open on the first betting round. Usually used in games like Jackpots, meaning to enter without openers.
- To enter a pot cheaply or for free because of having posted a blind.
- back into
- To win a pot with a hand that would have folded to any bet. For example, two players enter a pot of draw poker, both drawing to flushes. Both miss, and check after the draw. The player with the ace-high draw "backs into" winning the pot against the player with only a king-high draw. Also to make a backdoor draw, for example, a player who starts a hand with three of a kind, but makes a runner-runner flush, can be said to back into the flush.
- bad beat
- See bad beat.
- bank
- Also called the house, the person responsible for distributing chips, keeping track of the buy-ins, and paying winners at the end of the game.
- bankroll
- The amount of money that a player has to wager for the duration of his or her poker career.
- behind
- Not currently having the best hand. I'm pretty sure my pair of jacks was behind Lou's kings, but I had other draws, so I kept playing.
- Describing money in play but not visible as chips in front a player. For example, a player may announce "I've got $100 behind" while handing money to a casino employee, meaning that he intends those chips to be in play as soon as they are brought to him.
- belly buster
- An inside straight draw. Also "gutshot".
- berry patch
- A game with many unskilled or "live" players; a lucrative opportunity for profit.
- bet
- Any money wagered during the play of a hand.
- More specifically, the opening bet of a betting round.
- In a fixed limit game, the standard betting amount. There were six bets in the pot when I called.
- betting structure
- See betting (poker).
- big bet
- See big bet.
- big blind
- See blind (poker).
- big blind special
- A situation in which (assuming no raising) the player in the big blind is dealt weak hole cards, but ends up making the best hand because he or she was able to see the flop for free, often two pair with unusual cards such as 3-9 or 10-2. Compare to "small blind special".
- blank
- A card, frequently a community card, of no apparent value. I suspected Margaret had a good draw, but the river card was a blank, so I bet again. Also "rag". Compare to "brick", "bomb".
- blaze
- A hand of five face cards that used to outrank a flush.
- bleed
- To lose small amounts continually, so as to add up to a large loss. I won that large pot with my kings, but then I bled it all off over the next hour.
- blind
- A type of forced bet. See blind (poker).
- In the "dark".
- blind stud
- A stud poker game in which all cards are dealt face down. Was popular in California before legal rulings made traditional stud legal there.
- blind off, blinded
- To "ante off".
- To have one's stack reduced by paying ever increasing blinds in tournaments. Ted had to make a move soon or he would be blinded away in three more rounds.
- bluff
- See bluff (poker).
- bluff-catcher
- On the last betting round, a hand that cannot win if the opponent is making a legitimate value bet, but that might win if the opponent's bet was a pure bluff. It looked like Jim and I were both drawing for a flush. I missed and he bet, but I figured the pair of nines I caught along the way made a bluff-catcher, so I called.
- board
- The set of community cards in a community card game. If another spade hits the board, I'll have to fold.
- The set of face-up cards of a particular player in a stud game. Zack's board didn't look too scary, so I bet into him again.
- The set of all face-up cards in a stud game. I started with a flush draw, but there were already four other diamonds showing on the board, so I folded.
- bone
- A chip, often of small denomination.
- both ways
- Both halves of a split pot, often declared by a player who thinks he or she will win both low and high.
- bottom end
- The lowest of several possible straights, especially in a community card game. For example, in Texas hold'em with the cards 5-6-7 on the board, a player holding 3-4 has the bottom end straight, while a player holding 4-8 or 8-9 has a higher straight. Also "idiot end".
- bottom pair, bottom set
- In a community card game, a pair (or set) made by matching the lowest-ranking board card with one (or two) in one's private hand.
- box
- The chip tray in front of a house dealer, and by extension, the house dealer's position at the table. You've been in the box for an hour now; don't you get a break?
- boxed card
- A card encountered face-up in the assembled deck during the deal, as opposed to one overturned in the act of dealing. Most house rules treat a boxed card as if it didn't exist; that is, it is placed aside and not used. Different rules cover cards exposed during the deal.
- break
- In a draw poker game, to discard cards that make a made hand in the hope of making a much better one. For example, a player with J-J-10-9-8 may wish to break his pair of jacks to draw for the straight, and a lowball player may break his 9-high 9-5-4-2-A to draw for the wheel.
- To end a session of play. The game broke at about 3:00.
- brick
- A "blank", though more often used in the derogatory sense of a card that is undesirable rather than merely inconsequential, such as a card of high rank or one that makes a pair in a low-hand game. Also "bomb". Compare to "rags".
- bring in
- To open a betting round. Alice brought it in for $5, and Bob raised $10.
- A kind of forced bet. Ted posted the bring-in.
- brush
- A casino employee whose job it is to greet players entering the poker room, maintain the list of persons waiting to play, announce open seats, and various other duties (including brushing off tables to prepare them for new games, hence the name).
- To recruit players into a game. Dave is brushing up some players for tonight's game.
- bubble
- The last finishing position in a poker tournament before entering the payout structure. He was very frustrated after getting eliminated on the bubble. Also can be applied to other situations like if six players will make a televised final table the player finishing seventh will go out on the "TV bubble".
- buck
- See button (poker).
- bug
- See bug (poker). Compare to wild card (poker).
- bullet
- An ace.
- A chip. Also "ammo".
- bully
- To bluff repeatedly at all opportunities, or a player who does so. Compare to "run over".
- bum deal
- A mis-deal
- bump
- To raise. Alice bet $5 and Bob bumped it to $20.
- burn, burn card
- See burn card.
- busted
- Not complete, such as four cards to a straight that never gets the fifth card to complete it.
- Out of chips. To "bust out" is to lose all of one's chips.
- button
- See button (poker). Also "buck".
- buy-in
- The minimum required amount of chips to become involved in a game (or tournament). For example, a $4-$8 fixed limit game might require a player to buy at least $40 worth of chips to play. This is typically far less than an average player would expect to play with for any amount of time, but large enough that the player can play a number of hands without buying more, so the game isn't slowed down by constant chip-buying.
- buy short
- To buy into a game for an amount smaller than the normal buy-in. Some casinos allow this under certain circumstances, such as after having lost a full buy-in, or if all players agree to allow it.
- buy the button
- A rule originating in northern California casinos in games played with blinds, in which a new player sitting down with the button to his right (who would normally be required to sit out a hand as the button passed him, then post to come in) may choose to pay the amount of both blinds for this one hand (the amount of the large blind playing as a live blind, and the amount of the small blind as dead money), play this hand, and then receive the button on the next hand as if he had been playing all along. See public cardroom rules (poker).
- buy the pot
- Making a bet when no one else is betting so as to force the other players to fold in order to win the pot uncontested.
C
- call
- See call.
- calling station
- A weak player who frequently checks and calls, but rarely raises.
- cap
- A limit on the number of raises allowed in a betting round. Typically three or four (in addition the opening bet). In most casinos, the cap is removed if there are only two players remaining either (1) at the beginning of the betting round, or (2) at the time that what would have otherwise been the last raise is made.
- Also, term for the chip, token, or object placed atop one's cards to show continued involvement with a hand.
- cards speak
- See cards speak (poker).
- case card
- The last available card of a certain description (typically a rank). The only way I can win is to catch the case king., meaning the only king remaining in the deck.
- cash plays
- An announcement, usually by a dealer, that a player requested to buy chips and can bet the cash he has on the table in lieu of chips until he receives his chips.
- catch
- To receive needed cards on a draw. I'm down 300--I can't catch anything today. or Joe caught his flush early, but I caught the boat on seventh street to beat him. Often used with an adjective to further specify, for example "catch perfect", "catch inside", "catch smooth".
- catch up
- To successfully complete a draw, thus defeating a player who previously had a better hand. I was sure I had Alice beat, but she caught up when that spade fell.
- catch perfect
- To catch the only two possible cards that will complete a hand and win the pot, usually those leading to a straight flush. Usually used in Texas Hold 'Em. Compare with "runner-runner".
- center pot
- The main pot in a table stakes game where one or more players are all in.
- chase
- To call a bet to see the next card when holding a drawing hand when the pot odds do not merit it.
- To continue to play a drawing hand over multiple betting rounds, especially one unlikely to succeed. Bob knew I made three nines on fourth street, but he chased that flush draw all the way to the river.
- To continue playing with a hand that is not likely the best because one has already invested money in the pot.
- check
- To bet nothing. See check.
- A casino chip.
- check out
- To fold, in turn, even though there is no bet facing the player. In some games this is considered a breach of etiquette equivalent to folding out of turn. In others it is permitted, but frowned upon.
- check-raise
- See check-raise.
- cheese
- A poor hand. Throw that piece of cheese in the muck and move on to the next hand.
- chip
- See poker chip.
- chip along
- To bet or call the minimum required to stay in, often done with little or no thought.
- chip declare
- A method of declaring intent to play high or low in a split-pot game with declaration. See declaration.
- chip dumping
- A form of collusion that happens during tournaments, especially in the early rounds. Two or more players decide to go all-in early. The winner gets a large amount of chips, which increases the player's chance of cashing. The winnings are then split among the colluders.
- chip race
- See chip race.
- chip up
- To exchange lower-denomination chips for higher-denomination chips. In tournament play, the term means to remove all the small chips from play by rounding up any odd small chips to the nearest large denomination, rather than using a chip race.
- chop
- To split a pot because of a tie, split-pot game, or player agreement.
- To play a game for a short time and cash out. Also "hit and run".
- A request made by a player to a dealer after toking a large-denomination chip that he wishes the dealer to make change.
- To chop blinds.
- chopping the blinds
- See chopping the blinds.
- closed
- See closed (poker).
- coffeehouse
- To make annoying smalltalk during a game, to make comments about a hand in progress, or to make deceptive comments about one's own play.
- cold
- Consecutive. I caught three cold spades for the flush.
- Unlucky. I've been cold all week.
- cold call
- To call an amount that represents a sum of bets or raises by more than one player. Alice opened for $10, Bob raised another $20, and Carol cold called the $30. Compare to "smooth call", "flat call", "overcall".
- cold deck
- A deck previously arranged to produce a specific outcome, then surreptitiously switched into the game. Called "cold" because such a deck switched in during play will not have been warmed by the dealer's hands. I can't believe David got those four kings the same time I got four sixes--it was like being cold-decked. Also "ice".
- collusion
- A form of cheating involving cooperation among two or more players. See cheating in poker.
- color change, color up
- To exchange small-denomination chips for larger ones.
- combo, combination game
- A casino table at which multiple forms of poker are played in rotation.
- come bet, on the come
- A bet or raise made with a drawing hand, building the pot in anticipation of filling the draw. Usually a weak "gambler's" play, but occasionally correct with a very good draw and large pot or as a semi-bluff.
- community card
- See community card poker.
- completion
- To raise a small bet up to the amount of what would be a normal-sized bet. For example, in a $2/$4 stud game with $1 bring-in, a player after the bring-in may raise it to $2, completing what would otherwise be a sub-minimum bet up to the normal minimum. Also in limit games, if one player raises all in for less than the normally required minimum, a later player might complete the raise to the normal minimum (depending on house rules). See table stakes.
- connectors
- Two or more cards of consecutive rank.
- continuation bet
- A bet made after the flop by the player who took the lead in betting before the flop (Hold 'em and Omaha). Compare to "probe bet".
- countdown
- Especially in lowball, two hands very nearly tied that must be compared in detail to determine a winner, for example, 8-6-5-3-2 versus 8-6-5-3-A.
- The act of counting the cards that remain in the stub after all cards have been dealt, done by a dealer to ensure that a complete deck is being used.
- counterfeit
- See counterfeit (poker). Also "duplicate".
- cow
- A player with whom one is sharing a buy-in, with the intent to split the result after play. To "go cow" is to make such an arrangement.
- crack
- To beat a better hand, mostly heard in reference to the best Hold em hole cards, AA. eg "My aces were cracked again"
- crossfire
- When a player is caught in the middle between two raisers and is induced to call each bet because of the pot odds. Compare to "whipsaw".
- crying call
- A call made reluctantly on the last betting round with the expectation of losing (but with some remote hope of catching a bluff).
- cut
- See cut.
- cutoff
- The seat immediately to the right of the dealer button. Also "pone".
D
- dark
- Describing an action taken before receiving information to which the player would normally be entitled. I'm drawing three, and I check in the dark. Compare to "blind".
- dead blind
- A blind that is not "live", in that the player posting it does not have the option to raise if other players just call. Usually refers to a small blind posted by a player entering, or returning to, a game (in a position other than the big blind) that is posted in addition to a live blind equal to the big blind.
- dead button
- See dead button rule.
- dead hand
- A player's hand that is not entitled to participate in the deal for some reason, such as having been fouled by touching another player's cards, being found to contain the wrong number of cards, being dealt to a player who did not make the appropriate forced bets, etc.
- dead money
- See dead money (poker).
- deadwood
- The muck.
- deal
- To distribute cards to players in accordance with the rules of the game being played.
- A single instance of a game of poker, begun by shuffling the cards and ending with the award of a pot. Also called a "hand" (though both terms are ambiguous).
- An agreement to split tournament prize money differently from the announced payouts.
- deal twice
- In a cash game, when two players are involved in a large pot and one is all-in, they might agree to deal the remaining cards twice. If one player wins both times he wins the whole pot, but if both players win one hand they split the pot.
- dealer
- The person dealing the cards. Give Alice the cards, she's dealing.
- The person who assumes that role for the purposes of betting order in a game, even though someone else might be physically dealing. Also "button". Compare to "buck".
- dealer's choice
- A version of poker in which the deal passes each game and each dealer can choose, or invent, a new poker game each hand.
- declare
- To verbally indicate an action or intention. See declaration (poker).
- decloak
- To raise after having slow playing for a time (making it clear that you were, in fact, slow playing). See "in the bushes".
- deep
- Describing a large amount of money, either in play or having been lost. How deep are you? (meaning "How much money do you have", in anticipation of making a very large bet). I won that large pot, but I'm in much deeper than that.
- defense
- See defense (poker).
- deuce
- A 2-spot card.
- Any of various related uses of the number two, such as a $2 limit game, a $2 chip, etc.
- deuce-to-seven
- A method of evaluating low hands. See Deuce-to-seven low.
- discard
- To take a previously dealt card out of play. The set of all discards for a deal is called the "muck" or the "deadwood".
- dog
- Underdog; that is, a player with a smaller chance to win than another specified player. Frequently used when the exact odds are expressed. Harry might have been bluffing, but if he really had the king, my hand was a 4-to-1 dog, so I folded.
- dominated hand
- A hand that is extremely unlikely to win against another specific hand, even though it may not be a poor hand in its own right. Most commonly used in Texas hold 'em. A hand like A-Q, for example, is a good hand in general but is dominated by A-K, because whenever the former makes a good hand, the latter is likely to make a better one. A hand like 7-8 is a poor hand in general, but is not dominated by A-K because it makes different kinds of hands. See Dominating hand.
- donation
- A call made by a player who fully expects to lose; made either out of boredom or irrational optimism.
- donk, donkey
- Epithet for an inexperienced, unskilled, or foolish poker player. I played that hand like a donkey. Also "fish".
- donk (verb)
- To play a hand poorly. I donked off 15 bucks on that last hand.
- door card
- In a stud game, a player's first face-up card. Patty paired her door card on fifth street and raised, so I put her on trips.
- double-ace flush
- Under unconventional rules, a flush with one or more wild cards in which they play as aces, even if an ace is already present.
- double-board, double-flop
- Any of several community card game variants (usually Texas hold 'em) in which two separate boards of community cards are dealt simultaneously, with the pot split between the winning hands using each board.
- double-draw
- Any of several Draw poker games in which the draw phase and subsequent betting round are repeated twice.
- double belly buster, double gut-shot, double inside straight
- See double inside straight draw.
- double through, double up
- In a big bet game, to bet all of one's chips on one hand against a single opponent (who has an equal or larger stack) and win, thereby doubling your stack. I was losing a bit, but then I doubled through Sarah to put me in good shape.
- downcard
- A card that is dealt facedown.
- down to the felt
- All in, or having lost all of one's money. Refers to the green felt surface of a poker table no longer obscured by chips.
- drag light
- To pull chips away from the pot to indicate that you don't have enough money to cover the bet. If you win, the amount is ignored. If you lose, you must cover the amount from your pocket.
- draw, drawing hand
- See draw (poker).
- drawing dead
- Playing a drawing hand that will lose even if successful (a state of affairs usually only discovered after the fact or in a tounament when two or more players are "all in" and they show their cards). I caught the jack to make my straight, but Rob had a full house all along, so I was drawing dead.
- drawing live
- Not drawing dead; that is, drawing to a hand that will win if successful.
- drawing thin
- Not drawing completely dead, but chasing a draw in the face of poor odds. Example: a player who will only win by catching 1 or 2 specific cards is said to be drawing thin.
- drop
- To fold.
- Money charged by the casino for providing its services, often dropped through a slot in the table into a strong box. See "rake".
- To drop ones cards to the felt to indicate that one is in or out of a game.
- dry pot
- A side pot with no money. Created when a player goes all in and is called by more than one opponent, but not raised. Bluffing into a dry pot is a play that cannot possibly earn a profit, so doing so is considered foolish. It may also be unethical, because it serves to protect the all-in player at the expense of the bettor and the other players, and so is a form of collusion.
- dump, dumped
- To lose a large quantity of ones stack to another player on a particular hand or set of hands in short succession. I dumped half my stack to John after he cracked my Kings.
- duplicate
- To counterfeit, especially when the counterfeiting card matches one already present in the one's hand.
E
- early position
- See position (poker).
- equity
- One's mathematical expected value from the current deal, calculated by multiplying the amount of money in the pot by one's probability of winning. For example, if the pot currently contains $100, and you estimate that you have a one in four chance of winning it, then your equity in the pot in $25.
- expectation, expected value, EV
- See expected value. Often used in poker to mean "profitability in the long run".
- exposed card
- A card whose face has been deliberately or accidentally revealed to players normally not entitled to that information during the play of the game. Various games have different rules about how to handle this irregularity. Compare to "boxed card".
F
- family pot
- A deal in which every (or almost every) seated player called the first opening bet.
- fast
- Aggressive play. I was afraid of too many chasers, so I played my trips fast. Compare to "speeding".
- feeder
- In a casino setting, a second or third table playing the same game as a "main" table, and from which players move to the main game as players there leave. Also called a "must-move table."
- fence-hopper
- Compare to "hop the fence".
- fifth street
- The last card dealt to the board in community card games. Also "river".
- The fifth card dealt to each player in stud poker.
- fill, fill up
- To successfully draw to a hand that needs one card to complete it, by getting the last card of a straight, flush, or full house. Jerry made his flush when I was betting my kings up, but I filled on seventh street to catch up.
- final table
- In a multi-table tournament: to remain in the game long enough as to make it to the last round of players that can fit at one standard tournament table (usually 9 or 10 players).
- fire
- To make the opening bet of a round, following the same analogy by which chips are called "ammo". I called Ken's bet on fourth with a draw, but I bricked, and when he fired again I had to fold. or I think Randy suspected my earlier bet was a bluff, but when I fired a second shot he let it go.
- fish
- An unskilled player, or an otherwise skilled player playing carelessly. Also "donkey".
- To risk money on a long-shot bet
- five of a kind
- A hand possible only in games with wild cards, defeating all other hands, comprising five cards of equal rank.
- fixed limit, flat limit
- See fixed limits.
- flash
- To show the bottom card of the deck while shuffling.
- To show one or more downcards from one's hand. After everyone folded, Ted flashed his bluff to the other players.
- flat call
- A call, in a situation where one might be expected to raise. Normally I raise with jacks, but with three limpers ahead of me I decided to flat call. Also "smooth call". Compare to "cold call", "overcall". See slow play (poker).
- float
- To call a bet with an inferior hand, with the intention of bluffing on a later betting round.
- floorman, floorperson
- A casino employee whose duties include adjudicating player disputes, keeping games filled and balanced, and managing dealers and other personnel. Players may shout "floor!" to call for a floorperson to resolve a dispute, to ask for a table or seat change, or to ask for some other casino service.
- flop
- See flop (poker)
- flop game
- A community card game.
- flush
- A hand comprising five cards of the same suit. See rank of hands (poker).
- fold
- See fold.
- forced bet
- See forced bets.
- forced-move
- In a casino where more than one table is playing the same game with the same betting structure, one of the tables may be designated the "main" table,and will be kept full by requiring a player to move from one of the feeder tables to fill any vacancies. Players will generally be informed that their table is a "forced-move" table to be used in this way before they agree to play there. Also "must-move".
- forward motion
- A house rule of some casinos states that if a player in turn picks up chips from his stack and moves his hand toward the pot ("forward motion with chips in hand"), this constitutes a commitment to bet (or call), and the player may not withdraw his hand to check or fold. Such a player still has the choice of whether to call or raise. Compare to "string bet".
- fouled hand
- A hand that is ruled unplayable because of an irregularity, such as being found with too many or two few cards, having been mixed with cards of other players or the muck, having fallen off the table, etc. Compare to "dead hand".
- four-flush
- Four cards of the same suit. A non-standard poker hand in some games, an incomplete drawing hand in most.
- four of a kind
- A hand containing four cards of equal rank. Also "quads". See rank of hands (poker).
- four-straight
- Four cards in rank sequence; either an open-ender or one-ender. A non-standard poker hand in some games, an incomplete drawing hand in most. Sometimes "four to a straight".
- fourth street
- The fourth card dealt to the board in community card games. Also "turn".
- The fourth card dealt to each player in stud.
- fox hunt
- See rabbit hunt.
- free card
- A card dealt to one's hand (or to the board of community cards) after a betting round in which no player opened. One is thereby being given a chance to improve one's hand without having to pay anything. I wasn't sure my hand was good, but I bet so I wouldn't give a free card to Bill's flush draw.
- freeroll
- See freeroll (poker).
- freezeout
- A winner-take-all tournament. That is, a game in which play continues until one player has all the chips.
- full, full boat, full hand, full house
- A hand with three cards of one rank and two of a second rank. Also "boat", "tight". See rank of hands (poker).
- full bet rule
- In some casinos, the rule that a player must wager the full amount required in order for his action to constitute a raise. For example, in a game with a $4 fixed limit, a player facing an opening bet of $4 who wagers $7 is deemed to have flat called, because $8 is required to raise. Compare to "half bet rule". See Public cardroom rules (poker) and "All in" betting.
G
- garbage
- The "muck".
- A worthless hand.
- going south
- To sneak a portion of your chips from the table while the game is underway. Normally prohibited in public card rooms. Also "ratholing".
- grinder
- A player who earns a living by making small profits over a long period of consistent, conservative play. Compare to "rock".
- guts, guts to open
- A game with no opening hand requirement; that is, where the only requirement to open the betting is "guts", or courage.
- Any of several poker variants where pots accumulate over several hands until a single player wins. See guts.
- gutshot
- An inside straight draw. Ted has a gutshot draw. Also "belly buster".
- gypsy
- To enter the pot cheaply by just calling the blind rather than raising. Also "limp".
H
- half bet rule
- In some casinos, the rule that placing chips equal to or greater than half the normal bet amount beyond the amount required to call constitutes a commitment to raise the normal amount. For example, in a game with a $4 fixed limit, a player facing a $4 opening bet who places $6 in the pot is deemed to have raised, and must complete his bet to $8. Compare to "full bet rule". See Public cardroom rules (poker) and "all in" betting.
- hammer
- To bet and raise aggressively. Nora kept hammering, so I folded.
- "Having the hammer" is being in last position, especially head up. You've got the hammer; I check to you.
- A "hammer lock" refers to a player with an almost 100% chance of winning the pot.
- In Texas Hold'em, The Hammer refers to a starting hand consisting of a 7-2 offsuit.
- hand
- See hand (poker).
- hand-for-hand
- See hand-for-hand.
- hard
- Aggressive and uncompromising, said of one's play. Jim played me hard all night; I could never get a break.
- Chips, as opposed to paper money. I gave the floorman $100 for $50 hard and $50 soft.
- head up, heads up
- Playing against a single opponent. After Lori folded, Frank and I were heads up for the rest of the hand.
- here kitty kitty
- A conspicuously small bet made with a very powerful hand in the hope of getting a call from one or more opponents who would otherwise fold to a normal-sized bet.
- high, high hand
- The best hand using traditional poker hand values, as opposed to lowball. Used especially in high-low split games.
- high card
- A no pair hand, ranked according to its highest-ranking cards.
- To defeat another player by virtue of high-ranking cards, especially kickers.
- To randomly select a player for some purpose by having each draw one card, the highest of which is selected (for example, to decide who deals first). When all the players get here, we'll high card for the button. Often high card by suit is used for this purpose.
- high-low, high-low split
- See high-low split.
- high society
- Large-denomination chips. Also "society".
- hit and run
- To play for a short time, make money, and leave. Also called "chopping" a game.
- hog, hogger
- To win all of the pot in a split-pot game, for example, by having both the best high hand and best low hand simultaneously. Also called "scooping" the pot.
- hole, hole cards
- Face-down cards. Also "pocket cards". I think Willy has two more queens in the hole.
- A seat, often preceded by a number relative to the button. Sara opened from the 2-hole.
- hole cam
- a camera that displays a player's face-down cards ("hole cards") to television viewers. Also "pocket cam".
- Hollywood
- Overt acting to deceive other players. Karl had a big smile when he bet, but it seemed too Hollywood to me, so I called anyway.
- home game
- A game played at a private venue (usually the home of one of the players), as opposed to a casino or public cardroom.
- hop the fence
- The enter the pot with a cold call.
- horse
- A player financially backed by someone else. I lost today, but Larry was my horse in the stud game, and he won big.
- H.O.R.S.E.
- See H.O.R.S.E..
- hunt
- Looking further into the deck after the hand is over to see what cards would have come next. Also "fox hunt", "rabbit hunt".
I
- idiot end, ignorant end
- The bottom end of a straight. Compare to "sucker straight".
- immortal
- Unbeatable; often said of a hand that a player knows cannot be beaten under the circumstances of play. Also "lock", "nuts".
- implied odds, implied pot odds
- See implied pot odds.
- improve
- To achieve a better hand than one currently holds by adding or exchanging cards as provided in the rules of the game being played. I didn't think Paula was bluffing, so I decided not to call unless I improved on the draw.
- inside straight
- See inside straight draw. Also "belly buster", "gutshot". Compare to outside straight draw.
- insurance
- A "business" deal in which players agree to split or reduce a pot (roughly in proportion to the chances of each of them winning) with more cards to come rather than playing out the hand, or else a deal where one player makes a side bet against himself with a third party to hedge against a large loss.
- in the bushes, in the weeds
- A player slow playing is said to be "in the bushes" during the time he is quietly checking and calling while others bet aggressively. He will eventually "decloak".
- in the middle
- In a game with multiple blinds, an incoming player may sometimes be allowed to post the blinds "in the middle" (that is, out of their normal order) rather than having to wait for them to pass.
- A player being whipsawed is said to be "in the middle".
- in the money
- To place high enough in a poker tournament to get prize money.
- in turn
- A player, or an action, is said to be in turn if that player is expected to act next under the rules. Jerry said "check" while he was in turn, so he's not allowed to raise.
- irregular declaration
- An action taken by a player in turn that is not a straightforward declaration of intent, but that is reasonably interpreted as an action by other players, such as pointing a thumb up to signify "raise". House rules or dealer discretion may determine when such actions are meaningful and/or binding.
- irregularity
- Any of a number of abnormal conditions in play, such as unexpectedly exposed cards, that may call for corrective action. See Public cardroom rules (poker).
- isolation
- See isolation (poker).
- ITM
- Abbreviation of in the money.
J
- jack it up
- To raise.
- jackpot
- A game of "jackpot poker" or "jackpots", which is a variant of five-card draw with an ante from each player, no blinds, and an opening requirement of a pair of jacks or better.
- A large pool of money collected by the house and awarded for some rare occurrence, typically a bad beat.
- juice
- Money collected by the house. Also "vig", "vigorish". See Rake (poker).
K
- keep (a bettor) honest
- To call a final bet while not expecting to win, for the primary purpose of discouraging future bluffs.
- kicker
- See kicker (poker).
- kill game, kill pot
- See kill game.
- kitty
- A pool of money built by collecting small amounts from certain pots, often used to buy refreshments, cards, and so on. The home-game equivalent of a rake.
L
- laydown
- A tough choice to fold a good hand in anticipation of superior opposition.
- limit
- The minimum or maximum amount of a bet.
- limp, limp in
- To enter a pot by simply calling instead of raising.
- live
- 1.Still raisable. A live bet is one which a player can raise even if they've already bet and everyone else has made a call, typically because the player posted a blind or straddle.
- 2. A game full of unskilled or bad players.
- lock up
- To "lock up" a seat in a cash game means to place a poker chip, player's card, or other personal effect on the table in front of the seat, to signify that the seat is occupied even though the player may not be present.
- loose
- See loose/tight play. Compare to "tight", "aggressive", "passive".
- loose cannon
- A player who is not afraid to put money in the pot; one who is "gambling" a lot and liable to lose all his money at any given time.
- low
- The lowest card by rank.
- The low half of the pot in a high-low split.
M
- M-ratio
- In no-limit or pot limit games the ratio of stack to the blinds and/or antes. For example 8-way in a no limit game hold'em game with blinds of $50/$100 and an ante of $10 a stack of $23,000 has an M-ratio of 100. To further clarify, M = $23,000 / [$100 + $50 + ($10 * 8)] = 100.
- made hand
- See made hand. Compare to a drawing hand.
- maniac
- A loose and aggressive player. A player who bets constantly and plays many inferior hands.
- match the pot
- To put in an amount equal to all the chips in the pot.